Our Mission - To explore the rich wealth of game (both digital & analog) toilets; to give scholars a peer-reviewed forum for their ideas and theories on virtual toilets; to provide an academic channel for the ongoing discussions on toilets in gaming.
Toilet Game Studies is a non-profit, open-access, crossdisciplinary journal dedicated to research of toilets within the medium of games, web-published several times a year at www.toiletgamestudies.org
- by. Steven Harmon
- This article examines reasons of interest in video game toilets by means of Survey and a variety of individual interviews with game toilet experts. Additionally addresses game toilets as improving player immersion, changing player & developer expectation, and inclusivity within the gendered and de-gendered spaces of a bathroom. Moreover examines the role of the modern day toilet within our lives both in game and out of.
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- by. Steven Harmon
- This article dives into toilets as a character, technical aspects of toilet photogrammetry, the sweet spot for interactivity with toilets, and scope creep.
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- by. Steven Harmon
- This article narrows in on the connection between toilets and personal freedoms.
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- by. Steven Harmon
- This article explores the future of spatial computing and its intersection with toilets.
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- by. Steven Harmon
- This article examines the perspective of an environmental artist's experiences with creating game toilets.
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- by. Steven Harmon
- This article provides insight on the thought process of a game designer when approaching toilets.
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- by. Steven Harmon
- We're open and welcome to submissions from scholars from a variety of backgrounds, including but not limited to those from (non-toilet) game studies, queer studies, science and technology studies, cultural studies, and beyond. Please submit!
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