by Steven Harmon
Most of my game toilet research is done from the perspective of the user, but in this piece I interviewed Marquis Houghton, an environment artist on Battlefield Hardline (2015). According to software engineer Ben (Gaciu) Wander, Houghton was often seen "with a bathroom catalog in his back pocket, studying the intricacies of sink materials and tile layout."
A: Well the toilet was at the beginning of the game, which was set in an old motel, and it allowed us to showcase the destruction the game would include as you shoot up the motel room.
A: I did my best follow reference and be fairly accurate without being anal about it.
A: “Levolution” refers to a larger more detailed destruction system. It was meant more for structures rather than props. The toilets were setup with fractured destruction that you can shoot chunks off of.
A: Well this toilet had multiple revisions by multiple artist! I was but one in a long chain of artist that this prop passed through. The fracturing needed to be better, the seat rounder, etc.
A: Nope, I’ve only worked on one lol.
A: Well it is rounder and has more curves so that may make fracturing it more difficult. Otherwise it is a pretty simple prop.
A: Neebs gaming cameo in one of the Hardline DLC’s